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Information - Gameplay Concepts
 Victory Conditions & Team Games
There are a number of different ways in which the game can be won, by and large the same ones as in Civ3:
  • End of Timeline: When the end of the timeline is reached and noone has won yet, the game ends. Presumably the player with the highest score then wins, as in all previous Civilization titles.
  • Conquest Victory: When a player wipes out all other players, (s)he wins a Conquest Victory.
  • Domination Victory: When a player has control over a certain percentage of the map, (s)he is declared winner.
  • Spaceship Victory: The first player to launch a spaceship to Alpha Centauri wins the game. In order to be able to build a spaceship, a player must research until the very end of the technology tree.
  • Diplomatic Victory: If a player can rally enough other players behind him/her and have him/herself beclared ruler of the world, (s)he wins the game.
  • Cultural Victory: The first player to create 3 Cities with 100,000 Culture wins the game.
Finally, there is one other type of victory in Civilization IV, but that can only be achieved in combination with another victory type: Alliance Victory. In Civ4 it is possible both in Singleplayer and in Multiplayer mode to play a Team Game, or Co-op. In that case several players are part of a locked Alliance in which everything is shared: line of sight, Wonder effects, research (it's even possible to for two Civs in an alliance to research the same Advance to get it twice as fast) and territory. Units can be traded. Victory in this mode is also shared: if one of the players wins, his/her allies win as well.



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