(P)REVIEWS - Civilization IV Preview by MarkG MarkG Supplemental : Part 1
The following are a series of questions and answers razed in the forums since the initial posting the preview. I hope it helps answering some very specific (but critical) issues.
Click on the screenshot to enlarge
Issues answered on the forums
quote: Originally posted by The_Aussie_Lurker
Also, when you say 'close borders', you mean close as in distance?
yes, if you have several cities close to the cities of an AI, you may
get "our close borderds spark tention" negative points towards the AI's
stance at you
quote: what different states of
Borders can you have-only open and closed or open, normal and closed?
open: units can pass through your borders
normal/closed : units cant pass through your borders without declaring war
quote: Originally posted by Blake
Like is there a "Load Mod" option in the mainmenu...
actually, there is exactly that
there is a mods directory with each mod having each own subdirectory with the altered/new files
quote: Have you noticed any of the infamous phalanx vs tank problems?
no
quote: How is negotiating going?
there is are "what's your price for X" options to easily get a starting point. then you can huggle a bit 
quote: Are other civs now really respecting your borders?
if you dont have an "open borders" agreement with the AI, he cant
enter. and the AI will never declare war just to pass across the street

quote: Originally posted by korn469
Did drafting make it from civ3 into civ4?
drafting is in, with pop or gold expense based on your civics choices
quote: Originally posted by Stuie
Mobilizing your economy for wartime in Civ3 provided a bonus to shields
for building military units while at the same time restricting what was
available to build (you couldn't build anything with a non-military
purpose).
no such thing, except that you have civic choices that are better for
warfare and you can optimize your city production for more shields
quote: Originally posted by Nikolai
I just came to think of one thing: If you have slave workers(that's what the "foreign" workers are after all ),
and abolish slavery, will those be freed then? And what does happen
with them? Will they become normal workers or just disappear? And then
what happens in later wars when you capture them? PoWs?
nothing of this happens 
you CAN capture workers though (but you cant differentiate them from your own)
quote: Originally posted by Xurx
Is there a way to occupy/claim land/expand borders without having to build a city ?
yes, if you build your culture your borders will expand
quote: Originally posted by kolpo
How are the civics balanced?
there are civics that will help you if you take a military path, a cultural/great people path or a religion path
there will certainly be lots of discussion on the civics.... 
quote: Do all leaders care equally about your religion/civics or are some more religious or civic oriented?
some are religious some are not
quote: Originally posted by bt_oz
but can you have say most of your cities one religion and say outlaying cities another religion ?
cities in your civ can have varying religions.
quote: And can you force some of your cities to adopt a certain religion?
two notes on that
1) you can send missionaries to your own cities and spread the religion
of your choice there (as long as you have at least one city with that
religion in order to build the missionary)
2) religions spread on their own depending on existing spread on other
cities. e.g. if you have found a religion in one city and you build the
specific religious buldings you will make it easier for the religion to
spread to surroung cities, in your civ and on other civs
3) you can force some cities not to have some religion unless you
choose a specific civic choice (that allows only your official religion
to spread within your civ)
bottom line, you can control how religion spreads in your cities but not totally
quote: Most importantly, do the drawings last between turns?
yes
quote: Can you have multiple drawing layers?
no
quote: can you adjust movement & battle speed
no in-game setting, perhaps it can be done via xml...
solver: But you can turn combat resolution off altogether
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