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(P)REVIEWS - Civilization IV Preview by MarkG
 MarkG Supplemental : Part 2

Unanswered questions

quote:
Originally posted by The_Aussie_Lurker
Are forts still in the game? If so, what are there function in Civ4?


they are in, giving defence bonus


quote:
Originally posted by Niptium
You also said having more than one religion can give you a boost in later stages.

My questions are:
1) What's the benefit of chosing the civic that stops any other religion from spreading in your empire ? What's the benefit of having an homogenous religion ?
2) And if in one city there is more than one religion. If there isn't percentage - how can the game illustrate that it's only the ones with the state religion that gets a boost ?


1) if you go to war with a civ and that civ's religion has spread to your cities, these cities will have more war unhappiness
2) Religion screen


quote:
Originally posted by LaRusso
can you raze a holy city? are there any effects on the religion, its spread, etc?


You can raze a holy city. The effect on spread is the same as any city

quote: originally posted by bt_oz
I was wondering about the multiplay game you played together were you able to save progress in direct ip games??


MP games can be saved and be continued at a later time


Also, if someone's connection is dead, the other players can vote to decide if the player will be droped or if they want to continue

quote: originally posted by korn469
Describe how air units work please


A bit too generic so a note on bombers: Bombers can bombard cities or attack units on the fields (attacking a stack brings collateral damage to all the units on the tile).

quote: originally posted by The_Aussie_Lurker
any info regarding maintainance costs for cities and their associated improvements-if any-as well as costs for units and civics choices?


Unless you use the pacific civic choice which highly increase maintainance cost of units, you will be more worried from city maintainance cost

quote: originally posted by V. Soma
How did you find the role of naval units in the game?


Naval units are important, especially as the AI really does naval invasions. If you fear war from an AI coming from the sea you should have a couple of sea units defending your coasts to a avoid a surprise naval invasion!

quote: originally posted by korn469
the new city health system



a city's health is as important as how much you care about it's growth. for each city you get positive points from building and resources you gather or trade in and negative for city size and factories

quote: originally posted by tuckson
How is bombarding going? Are you able to bombard things to pieces or will one (like in civ3) need land units to finish things off?


you need land units

quote: originally posted by sabrewolf
does the AI get annoyed if you often ask for deals but do not accept his offers?


there is negative efect from rejecting trade deals. there is negative effect if you refuse a request for help in a war or if you refuse a demand ("give me tech X")

quote: originally posted by sabrewolf
regarding coastal cities: in civ3 it was really annoying if you did not place a city right at the coast but still had coastal tiles. you couldn't get more food (harbours) and commerce (dock). is this the same problem


yes, you need the city to be on a coast to be able to build these buildings


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