(P)REVIEWS - Civilization IV Preview by MarkG MarkG Supplemental : Part 2
Unanswered questions
quote: Originally posted by The_Aussie_Lurker
Are forts still in the game? If so, what are there function in Civ4?
they are in, giving defence bonus
quote: Originally posted by Niptium
You also said having more than one religion can give you a boost in later stages.
My questions are:
1) What's the benefit of chosing the civic that stops any other
religion from spreading in your empire ? What's the benefit of having
an homogenous religion ?
2) And if in one city there is more than one religion. If there isn't
percentage - how can the game illustrate that it's only the ones with
the state religion that gets a boost ?
1) if you go to war with a civ and that civ's religion has spread to your cities, these cities will have more war unhappiness
2) Religion screen
quote: Originally posted by LaRusso
can you raze a holy city? are there any effects on the religion, its spread, etc?
You can raze a holy city. The effect on spread is the same as any city
quote: originally posted by bt_oz I was wondering about the multiplay game you played together were you able to save progress in direct ip games??
MP games can be saved and be continued at a later time
Also, if someone's connection is dead, the other players can vote to
decide if the player will be droped or if they want to continue
quote: originally posted by korn469 Describe how air units work please
A bit too generic
so a note on bombers: Bombers can bombard cities or attack units on the
fields (attacking a stack brings collateral damage to all the units on
the tile).
quote: originally posted by The_Aussie_Lurker any
info regarding maintainance costs for cities and their associated
improvements-if any-as well as costs for units and civics choices?
Unless you use the pacific civic choice which highly increase
maintainance cost of units, you will be more worried from city
maintainance cost
quote: originally posted by V. Soma How did you find the role of naval units in the game?
Naval
units are important, especially as the AI really does naval invasions.
If you fear war from an AI coming from the sea you should have a couple
of sea units defending your coasts to a avoid a surprise naval invasion!
quote: originally posted by korn469 the new city health system
a city's health is as important as how much you care about it's growth.
for each city you get positive points from building and resources you
gather or trade in and negative for city size and factories
quote: originally posted by tuckson How
is bombarding going? Are you able to bombard things to pieces or will
one (like in civ3) need land units to finish things off?
you need land units
quote: originally posted by sabrewolf does the AI get annoyed if you often ask for deals but do not accept his offers?
there
is negative efect from rejecting trade deals. there is negative effect
if you refuse a request for help in a war or if you refuse a demand
("give me tech X")
quote: originally posted by sabrewolf regarding
coastal cities: in civ3 it was really annoying if you did not place a
city right at the coast but still had coastal tiles. you couldn't get
more food (harbours) and commerce (dock). is this the same problem
yes, you need the city to be on a coast to be able to build these buildings
Discuss this feature in our forums!
|
|