Articles & Guides - [Gameplay] Maps Guide Archipelago, Balanced, Continents
Archipelago
Global Map: World Wrap left to right
Oceanic Map: 84 plots wide, 52 plots tall, at "Standard" map size
Reduced Peaks: Peaks will only appear inland, never along the coast
Coastal Start: All players guaranteed to start along the coast
LANDMASS TYPE - Choose the size and style of the landmasses
- Random - Randomly picks one of the options.
- Snaky Continents - Similar to Civ3's "Archipelago" setting, with small, snaky continents.
- Archipelago - DEFAULT - Produces more and smaller landmasses, all islands.
- Tiny Islands - Produces very tiny islands, scattered evenly all over the map. Rarely will these islands be able to support more than a single city, if that.
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Balanced
Global Map: World Wrap left to right
Oceanic Map: 84 plots wide, 52 plots tall, at "Standard" map size
Balanced Strategics: This map script will ensure that all players have the key strategic resources within four plots of their starting location.
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Continents
Global Map: World Wrap left to right
Oceanic Map: 84 plots wide, 52 plots tall, at "Standard" map size
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Custom Continents
Global Map: World Wrap left to right
Oceanic Map: 84 plots wide, 52 plots tall, at "Standard" map size
NUMBER OF CONTINENTS: - Choose the number of continents.
- Random - DEFAULT - Chooses from 2 to 6, weighted to number of civs in the game.
The more civs playing, the more likely to be given a higher number.
- One Per Team - Creates one "fair" continent per team and puts all team members there.
- 2 - Two major continents (without regard to number of civs).
- 3 - Three major continents (without regard to number of civs).
- 4 - Four major continents (without regard to number of civs).
- 5 - Five major continents (without regard to number of civs).
- 6 - Six major continents (without regard to number of civs).
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DISCUSS THIS IN THE FORUMS
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