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Articles & Guides - [Gameplay] Maps Guide
 Archipelago, Balanced, Continents

Archipelago

Global Map: World Wrap left to right
Oceanic Map: 84 plots wide, 52 plots tall, at "Standard" map size
Reduced Peaks: Peaks will only appear inland, never along the coast
Coastal Start: All players guaranteed to start along the coast

LANDMASS TYPE - Choose the size and style of the landmasses
  • Random - Randomly picks one of the options.
  • Snaky Continents - Similar to Civ3's "Archipelago" setting, with small, snaky continents.
  • Archipelago - DEFAULT - Produces more and smaller landmasses, all islands.
  • Tiny Islands - Produces very tiny islands, scattered evenly all over the map. Rarely will these islands be able to support more than a single city, if that.
Archipelago

Balanced

Global Map: World Wrap left to right
Oceanic Map: 84 plots wide, 52 plots tall, at "Standard" map size
Balanced Strategics: This map script will ensure that all players have the key strategic resources within four plots of their starting location.
Balanced

Continents

Global Map: World Wrap left to right
Oceanic Map: 84 plots wide, 52 plots tall, at "Standard" map size
Continents

Custom Continents

Global Map: World Wrap left to right
Oceanic Map: 84 plots wide, 52 plots tall, at "Standard" map size
NUMBER OF CONTINENTS: - Choose the number of continents.
  • Random - DEFAULT - Chooses from 2 to 6, weighted to number of civs in the game. The more civs playing, the more likely to be given a higher number.
  • One Per Team - Creates one "fair" continent per team and puts all team members there.
  • 2 - Two major continents (without regard to number of civs).
  • 3 - Three major continents (without regard to number of civs).
  • 4 - Four major continents (without regard to number of civs).
  • 5 - Five major continents (without regard to number of civs).
  • 6 - Six major continents (without regard to number of civs).
Custom Continents


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