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Articles & Guides - [Gameplay] Maps Guide
 Hub, Ice Age, Inland Sea, Islands

Hub

Regional Map: No world wrap
Large Land-Heavy Map: 64 plots wide, 40 plots tall, at "Standard" map size
Polar Climate: Icy at the map's center, warmer in the surrounding regions.
Balanced Landmasses: Each player gets their own subcontinent, roughly equal in quality.
Spokes: Landbridges connect each player area to the map's center region.

AREAS PER PLAYER - Choose whether there will be "extra", uninhabited buffer zones.
  • Random - Randomly picks one of the options.
  • 1 Per Player - DEFAULT - One subcontinent per player, regions may be close together!
  • 2 (10 Players Max) - Adds extra uninhabited regions, but this can only be done for up to ten civs. If more than ten civs are included, then you get 1 per player.
LAND SHAPE - Choose the roughness of the shoreline for player areas.
  • Random - DEFAULT - Randomly picks one of the options.
  • Natural - Player areas will have spidery peninsulas, maybe small islands too.
  • Pressed - Player areas will have some variance, maybe a peninsula or two.
  • Solid - Player areas will have smooth shorelines and be more densely packed.
NEUTRAL TERRITORY - Choose the roughness of the shoreline for neutral/uninhabited areas.
  • Random - DEFAULT - Randomly picks one of the options.
  • Varied - Differs from one neutral zone to another, within the same game!
  • Pressed - Neutral areas will have some variance, maybe a peninsula or two.
  • Natural - Neutral areas will have spidery peninsulas, maybe small islands too.
  • Islands - Neutral areas will contain numerous small and tiny islands.
ISTHMUS WIDTH - Choose the width of the "spokes" that connect each area to the center.
  • Random - Randomly picks one of the options.
  • 1 Plot Wide - Spokes will be one plot wide. (Can build cities here to act as canals.)
  • 2 Plots Wide - DEFAULT - Spokes will be two plots wide. Some canals may be possible.
  • 3 Plots Wide - Spokes will be three plots wide. Canals are unlikely or impossible.
Hub

Ice Age

Global Map: World Wrap left to right
Oceanic Map: 84 plots wide at "Standard" map size
Glaciation: 36 plots tall at "Standard" map size
Bitter Cold: Only the equatorial region is still temperate. Little jungle, some forest.
Very Low Sea Level: Much of the oceans are now locked in ice. Where the land is still habitable there is more of it to inhabit now. This makes for a unique Civ experience.

LANDMASS TYPE - Choose the size and number of landmasses
  • Random - DEFAULT - Weighted random roll that favors Islands and Narrow Continents but is capable of giving you any of the landmass options.
  • Wide Continents - Will give you one to three large continents.
  • Narrow Continents - Can vary in number of continents, but they tend to be narrow and snaky.
  • Islands - Large islands, mostly, perhaps some will snake together and combine.
  • Small Islands - Small islands and rarely anything you could call a continent.
Ice Age

Inland Sea

Regional Map: No world wrap
Land-Heavy Map: 52 plots wide, 32 plots tall, at "Standard" map size
Balanced Start Plots: Civs are evenly spaced around the "hub" that is the inland sea
Temperate: Almost no rain forests or cold terrain at "Temperate" Climate.

Inland Sea

Islands

Global Map: World Wrap left to right
Oceanic Map: 84 plots wide, 52 plots tall, at "Standard" map size
Balanced Terrain: Each player starts with their own "large island", roughly equivalent
Coastal Start: All players guaranteed to start along the coast

NUMBER OF LARGE ISLANDS - Choose whether there will be minimum large islands, or extras.
  • Random - Randomly picks one of the options.
  • 1 Per Player - DEFAULT - Each player has their own large island. No extras.
  • Extras - One or more "extra" islands. Players are put on the best islands, leaving the lowest quality "large" islands as uninhabited.
  • Several Extras - More extras. (Still less than two large islands per player, though!)
NUMBER OF TINY ISLANDS - Tiny islands act as "water bridges" that open coastal-water pathways.
  • Random - Randomly picks one of the options.
  • No Tiny Islands - No extra tiny islands. Large islands will be isolated until Astronomy!
  • Few Tiny Islands - Not many! Maybe some crossings from island to island, but unreliable.
  • Various Tiny Islands DEFAULT - Enough tiny islands to ensure some early crossings.
  • Many Tiny Islands - Plenty of crossings, almost like "Archipelago with Large Islands too".
Islands


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