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Articles & Guides - [Gameplay] Maps Guide
 Lakes, Maze, Mirror, Oasis

Lakes

Regional Map: No world wrap
Land-Heavy Map: 52 plots wide, 32 plots tall, at "Standard" map size
Sea Level: "Sea Level" setting will slightly increase or decrease the lake sizes
Lakes

Maze

Global Map: World Wrap left to right
Nonstandard-Size Map: 56 plots wide, 32 plots talls, at "Standard" map size
Nonstandard-Variance: "Tiny" map size is very wide. Grid sizes are unusual across the board.
Reduced Peaks: Peaks will only appear inland, never along the coast

MAZE WIDTH - Choose the width of both land and water "segments"
  • Random - Randomly picks one of the options.
  • 1 Plot Wide
  • 2 Plots Wide
  • 3 Plots Wide - DEFAULT
  • 4 Plots Wide
  • 5 Plots Wide
Maze

Mirror

Regional Map: No world wrap
Land-Heavy Map: 52 plots wide, 32 plots tall, at "Standard" map size
Mirrored Terrain: Half a map is created, then mirrorized to the other half.
Land-or-Sea: "Small Lakes" option is a land-heavy option. The others are not!
Reduced Peaks: No peaks along the coast for the Oceanic settings.
Fair Starts: If you are playing two teams with balanced number of players, starts on one side will be an exact reflection of starts on the other.
Continental Starts: All but Archipelago and Tiny Islands, civs start on the mainland(s).

MIRROR TYPE - Choose the manner in which the terrain will be "mirrorized".
  • Random - Randomly picks one of the options.
  • Reflection - DEFAULT - "X Coordinate" flipping of terrain data.
  • Inversion - "X Coordinate" and also "Y Coordinate" flipping of terrain data.
  • Copy - No flipping. An exact copy of one half is produced on the other half.
  • Opposite - "Y Coordinate" flipping of terrain data.
TEAM SETTING - When playing a team game, choose where teammates will start.
  • Start Together - DEFAULT
    • For two teams, teammates will start in the same half.
    • For three teams, each team gets a "quarter" of the map and starts there. One quarter of the map will be left empty!
    • For four teams, each team gets a quarter of the map.
    • For five or more teams, starts will be scattered, teammates grouped.
  • Start Separated
    • For two teams, every other teammate will be put on the opposite half!
    • For three or four teams, each teammate is put in different "quarter".
    • For five or more teams, starts will be scattered randomly.
  • Start Anywhere - For all team counts, starts are scattered and anybody can be anywhere!
LANDMASS TYPE - Choose the type of land you want to play on.
  • Small Lakes - DEFAULT - Land-heavy, just like a "Lakes" map would be.
  • Wide Continents - Oceanic, puts a mini-pangaea on each half of the map.
  • Snaky Continents - Oceanic, puts a continent with snaky arms on each half.
  • Archipelago - Oceanic, puts archipelago-style islands on each side.
  • Tiny Islands - Oceanic, puts archipelago-style TINY islands on each side.
  • Varied - "Weighted Random" - 50% Small Lakes, and 50% some type of Oceanic.
Mirror

Oasis

Regional Map: No world wrap
Land-Heavy Map: 52 plots wide, 32 plots tall, at "Standard" map size
Neutral Zone: Nobody ever starts in the desert region in the middle of the map.
Teams Alternate: Lowest team number starts in the south, next in the north, etc.
Assymetrical: The south gets more arable land but fewer resources.
Nile-Style Rivers: There are always four rivers, running randomly from south to north.

Resources Anywhere: Cow, Coal, Copper, Uranium
Southern Resources: Dye, Fur, Gems, Silk (rare!), Sugar, Banana, Deer, Pig, Rice
Northern Resources: Horses, Marble, Fur, Silver, Spices, Wine, Sheep, Wheat, and seafoods.
Oasis-Region: Aluminum, Corn (abundant!), Iron, Oil, Stone, Gold, Incense, Ivory

In Single Player: You will always start in the south, unless you use the Advanced options and swap your team number with the first AI listed (or similar action).
Oasis



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