Articles & Guides - [Gameplay] Maps Guide Terra, Tilted Axis, Wheel
Terra
Global Map: World Wrap left to right
Huge Oceanic Map: 104 plots wide, 64 plots tall, at "Standard" map size
Bigger than Civ3!!! Terra maps are BIGGER THAN equivalent Civ3 maps of the same sizes!
Simulates Earth: Randomly generated landmasses that roughly simulate Earth's continents!
Old World Start: All civs start in the "Old World", equivalent to Asia-Europe-Africa
New World: The "New World", equivalent of the Americas, will have to be discovered
Third World: Some small landmasses or island chains may be reachable from Old World
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Tilted Axis
Sideways Map: World Wrap top to bottom. Equator and poles run top to bottom, too
Square Map: 64 plots wide, 64 plots tall, at "Standard" map size
LANDMASS SIZE - Choose land mass sizes, from pangaea-like to tiny islands.
- Random - DEFAULT - Randomly picks one of the options.
- Massive Continents - Like Civ3's Pangaea. (That is, it's not ALWAYS one continent!)
- Normal Continents - Like Civ3's Continents.
- Small Continents - Like Civ3's Archipelago (or Civ4's on "Snaky Continents" setting)
- Islands - Like Civ4's Archipelago.
- Tiny Islands - Like Civ4's Archipelago (on "Tiny Islands" setting).
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Wheel
Regional Map: No world wrap
Large Land-Heavy Map: 64 plots wide, 40 plots tall, at "Standard" map size
Polar Climate: Icy at the map's center, warmer in the surrounding regions.
Balanced Landmasses: Each player gets their own subcontinent, roughly equal in quality.
Spokes: Landbridges connect each player area to the map's center region.
Ring: Landbridges connect each player area to adjacent regions.
AREAS PER PLAYER - Choose whether there will be "extra", uninhabited buffer zones.
- Random - Randomly picks one of the options.
- 1 Per Player - DEFAULT - One subcontinent per player, regions may be close together!
- 2 (10 Players Max) - Adds extra uninhabited regions, but this can only be done for up to ten civs. If more than ten civs are included, then you get 1 per player.
LAND SHAPE - Choose the roughness of the shoreline for player areas.
- Random - DEFAULT - Randomly picks one of the options.
- Natural - Player areas will have spidery peninsulas, maybe small islands too.
- Pressed - Player areas will have some variance, maybe a peninsula or two.
- Solid - Player areas will have smooth shorelines and be more densely packed.
RING WIDTH - Choose the width of the "ring" that connects all regions.
- Random - Randomly picks one of the options.
- 1 Plot Wide - Ring will be one plot wide. (Can build cities here to act as canals.)
- 2 Plots Wide - DEFAULT - Ring will be two plots wide. Canals are almost never possible.
- 3 Plots Wide - Ring will be three plots wide. Forget the canals!
SPOKE WIDTH - Choose the width of the "spokes" that connect each area to the center.
- Random - Randomly picks one of the options.
- 1 Plot Wide - Spokes will be one plot wide. (Can build cities here to act as canals.)
- 2 Plots Wide - DEFAULT - Spokes will be two plots wide. Some canals may be possible.
- 3 Plots Wide - Spokes will be three plots wide. Canals are unlikely or impossible.
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