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Articles & Guides - [Gameplay] Maps Guide
 Terra, Tilted Axis, Wheel

Terra

Global Map: World Wrap left to right
Huge Oceanic Map: 104 plots wide, 64 plots tall, at "Standard" map size Bigger than Civ3!!! Terra maps are BIGGER THAN equivalent Civ3 maps of the same sizes!
Simulates Earth: Randomly generated landmasses that roughly simulate Earth's continents!
Old World Start: All civs start in the "Old World", equivalent to Asia-Europe-Africa
New World: The "New World", equivalent of the Americas, will have to be discovered
Third World: Some small landmasses or island chains may be reachable from Old World

Terra

Tilted Axis

Sideways Map: World Wrap top to bottom. Equator and poles run top to bottom, too
Square Map: 64 plots wide, 64 plots tall, at "Standard" map size

LANDMASS SIZE - Choose land mass sizes, from pangaea-like to tiny islands.
  • Random - DEFAULT - Randomly picks one of the options.
  • Massive Continents - Like Civ3's Pangaea. (That is, it's not ALWAYS one continent!)
  • Normal Continents - Like Civ3's Continents.
  • Small Continents - Like Civ3's Archipelago (or Civ4's on "Snaky Continents" setting)
  • Islands - Like Civ4's Archipelago.
  • Tiny Islands - Like Civ4's Archipelago (on "Tiny Islands" setting).
Tilted Axis

Wheel

Regional Map: No world wrap
Large Land-Heavy Map: 64 plots wide, 40 plots tall, at "Standard" map size
Polar Climate: Icy at the map's center, warmer in the surrounding regions.
Balanced Landmasses: Each player gets their own subcontinent, roughly equal in quality.
Spokes: Landbridges connect each player area to the map's center region.
Ring: Landbridges connect each player area to adjacent regions.

AREAS PER PLAYER - Choose whether there will be "extra", uninhabited buffer zones.
  • Random - Randomly picks one of the options.
  • 1 Per Player - DEFAULT - One subcontinent per player, regions may be close together!
  • 2 (10 Players Max) - Adds extra uninhabited regions, but this can only be done for up to ten civs. If more than ten civs are included, then you get 1 per player.
LAND SHAPE - Choose the roughness of the shoreline for player areas.
  • Random - DEFAULT - Randomly picks one of the options.
  • Natural - Player areas will have spidery peninsulas, maybe small islands too.
  • Pressed - Player areas will have some variance, maybe a peninsula or two.
  • Solid - Player areas will have smooth shorelines and be more densely packed.
RING WIDTH - Choose the width of the "ring" that connects all regions.
  • Random - Randomly picks one of the options.
  • 1 Plot Wide - Ring will be one plot wide. (Can build cities here to act as canals.)
  • 2 Plots Wide - DEFAULT - Ring will be two plots wide. Canals are almost never possible.
  • 3 Plots Wide - Ring will be three plots wide. Forget the canals!
SPOKE WIDTH - Choose the width of the "spokes" that connect each area to the center.
  • Random - Randomly picks one of the options.
  • 1 Plot Wide - Spokes will be one plot wide. (Can build cities here to act as canals.)
  • 2 Plots Wide - DEFAULT - Spokes will be two plots wide. Some canals may be possible.
  • 3 Plots Wide - Spokes will be three plots wide. Canals are unlikely or impossible.
Wheel



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