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(P)REVIEWS - Civilization IV: Warlords Review by Solver
 New Trait Ratings (Page 3)
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My favourite part of the Protective trait, though, is the Crossbowman unit. With a free Drill I, it becomes very potent when promoted along the Drill line. First strikes generally give a greater advantage if otherwise the combat odds are in favour of your unit or even. Crossbowmen have odds well in favour of them vs. melee units, and generally good odds out in the field. Promoting them with further Drill promotions makes Protective Crossbowmen very good field units indeed.

On defence, Protective becomes even more powerful if coupled with Charismatic. It can mean City Garrison III + Drill I at 5 XP, and, say, Drill II at 8 XP. Those are some wickedly good defenders. Churchill has this trait combination, and if he’s your selected target for an early expansion war, be sure to bring more troops!

Gunpowder units also receive these two free promotions. City Garrison doesn’t hurt, of course, particularly if you are actually going to use some Musketmen or Riflemen to defend cities. I find that it happens often enough, even if only for a few turns in a newly conquered city. Drill I, though, only gives gunpowder units a chance at one first strike, without access to further Drill promotions. Not really a significant bonus then, but still gives your units a slight edge.

Cheaper Walls and Castles is no groundbreaking bonus. Walls are already pretty cheap, but they are more useful in Warlords, too. Walls are required to build Castles, and Castles now give +1 trade route. Depending on the city and the general situation, it can be a fairly good boost of commerce. In the original Civ4, I would rarely build Walls, only in cities I was sure would be attacked, and almost never built Castles, particularly given how soon the arrival of gunpowder units made them obsolete. In Warlords, however, I will build Walls more often, to gain access to a Castle later. After all, having one in each city provides a bonus to economy equivalent to running Free Market. If you are Protective, you should probably take the time to build those Walls and Castles now.

My bottom line for Protective is, it’s a fairly situational trait, and one that you actually have to try to make the most use of. The rewards are worth it in the end, though.  [ ... Previous Page | Next Page ... ]



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