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(P)REVIEWS - Civilization IV: Warlords Review by Solver
 Attention! Destroy All Enemies! -– Yes, Sir! (Page 2)
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Sid Meier's Civilization IV: Warlords Expansion Pack
Sid Meier's Civilization IV: Warlords is the first expansion pack for the award-winning game that has become an instant world-wide hit.

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A Warlord unit will receive 50% more XP from battles. This means that most battles will give 3 XP instead of 2 XP. Warlords also get access to a number of special promotions. Some of them are immediately accessible (Tactics, giving a 30% retreat chance, for example), while others require prerequisite promotions (like Medic III, which, unsurprisingly, requires Medic II). Finally, Warlords also get free upgrades, which is quite a bonus.

Generally, Warlords are well balanced. They are powerful units, particularly if you use all 20 XP on them. However, they’re not end-all units. A Warlord that gets considerably damaged will not have great chances against the best enemy units, so it’s not like you’re going to steamroll the entire defence contingent in a city with one Warlord. Warlords can be the tiebreaker in an even battle, but they will not win you wars by themselves. They are, however, very fun to play with, thanks to the extra promotions and it’s just nice to have a unit that reaches 50 or more XP.

One gripe I have with Warlord units is that the AI is generally pretty poor at using those. The AI, when it attacks a city, tends to attack with its most powerful unit first. Yet it doesn’t attempt to preserve highly experienced units or give them more survival priority. Hence, it will often attempt risky attacks with its Warlords, and fail. You do get an on-screen message when a Warlord dies, and I recall seeing them not too long after AIs go to war. The AI will certainly try to do the best it can with Warlords, and do quite well against inferior enemies, but against equal and superior enemies, Warlords rarely last long enough.

Great Generals are not an addition that revolutionizes the game, not even an addition that adds a new dimension to it. There is enough strategic choice involved in what to do with you Generals as you get them, but it’s not of the depth level that adds a new dimension of strategic thinking. On the upside, Warlord units are simply fun to play with, and it also gives builders a nice feeling when they get a General from fighting a defensive war. And thankfully, the implementation of Great Generals seems quite balanced, even if humans do use their Warlords better than the AI can.  [ ... Previous Page | Next Page ... ]



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