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(P)REVIEWS - Civilization IV: Warlords Review by Solver
 Wars Revamped
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Sid Meier's Civilization IV: Warlords Expansion Pack
Sid Meier's Civilization IV: Warlords is the first expansion pack for the award-winning game that has become an instant world-wide hit.

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Wars in Warlords feel different. Possibly the most notable difference is that you are much more likely to experience wars which have more than 2 civs involved. It seems that the AI is now more willing to join an attack on a weaker enemy who already has a fight, particularly if said AI also gets something in return. On the other hand, the AI quite likes vassalage relationships. AIs won’t become vassals of other AIs too often, but you’re likely to see some inter-AI vassalage action almost every game.

This applies not only to peaceful vassalage but also to surrender. Indeed, it seems that the AI has been improved as far as early attacks go, and I have seen more cases of one AI declaring war somewhat early on its neighbour, and managing to be somewhat successful with it, too. If Feudalism is already discovered, it’s likely enough for such a conflict to end in a vassalage relationship.

Vassals, of course, get involved in any wars that their masters get involved in. This leads to bigger wars breaking out, particularly if you, as the human player, decide to stir things up a bit by declaring war on someone who is either a master or a vassal. Even without that, however, there’s the potential for more interesting things.

In one of my first games with the final version of Warlords, I really grew to appreciate what wars with more nations involved can do. Isabella, who remains just as nasty in Warlords as she had always been, declared war on Asoka and vassalized him not too long after that. Ramesses, for whatever reasons, decided to declare war on Spain. That created a 2v1 situation, since Asoka was obliged to join. Seeing that Ramesses was getting stretched a bit, Chinese declared war on him soon afterwards. I stayed out of the situation, yet there was a fully fledged war going out there with four civilizations involved. Okay, of course, given my past experiences with Isabella, I couldn’t deny myself the pleasure of declaring war on her and hitting her exposed flank.

This is the sort of thing which you can expect to happen more often in Warlords. It will not happen every game, and it often requires that you join in to make the most out of the situation, but you should certainly expect more, uh, global crisis situations.

Thanks to my friend Yin, I made an experiment with the Warlords AI and vassalage. I took a Standard sized Pangaea map, added one more AI to it (sorry, didn’t have the nerve for even more), and turned the Aggressive AI option on. It was pretty rough. Of course, Alexander just had to declare war on me early on, but other than that, it went nicely. Post-Feudalism, I saw interesting relationships develop. Saladin turned out to be the big one, and he vassalized Germany peacefully. His aggression boosted by the respective game option, Saladin proceeded to declare war on Louis XIV, who was sitting back in relative peace, and so France also became Arabia’s vassal through capitulation.  [ ... Previous Page | Next Page ... ]




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