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Information - Warlords Civilopedia
 Buildings


Regular Buildings    Requires    Cost Effects
Palace At least 4 cities
Can only have one
160 Makes this city the Capital
Reduces maintenance in nearby cities
+2 culture
+1 happiness
+8 commerce
Walls Masonry 50 +50% Defense (Except vs. gunpowder-based units)
-25% Damage to Defenses from Bombardment (Except vs. gunpowder-based units)
Required to build Castle
Double production speed with stone
Obsolete with Rifling (Except defensive bonus)
Castle Engineering
Walls
100 +1 trade route
+50% Defense (Except vs. gunpowder-based units)
-25% Damage to Defenses from Bombardment (Except vs. gunpowder-based units)
+1 culture
Double production speed with stone
Obsolete with Economics (Except defensive bonus)
Barracks - 50 New land units receive +3 experience points
Required to build Heroic Epic
Stable Horseback Riding 60 New mounted units receive +2 experience points
Obsolete with Rocketry
Bunker Electricity 100 -75% damage from air units
Bomb Shelters Electricity
Manhattan Project
100 -75% damage from nukes
Granary Pottery 60 Stores 50% of food after growth
+1 health from Corn, Rice, Wheat
Available for free on Renaissance and later starts
Aqueduct Mathematics
Masonry
100 +2 health
Required to build The Hanging Gardens
Available for free on Industrial and later starts
Hospital Medicine 200 +3 health
Heals units extra 10% damage / turn
Required to build Red Cross
Recycling Center Ecology 300 No unhealthiness from buildings
Lighthouse Sailing 60 Water tiles +1 food
Required to build The Great Lighthouse
Available for free on Industrial and later starts
Harbor Compass 80 +50% trade route yield
+1 health from Clam, Crab and Fish
Available for free on Modern and later starts
Drydock Steel 120 New water units receive +4 experience
Build water units 50% faster
+1 unhealthiness
Airport Flight 250 Can airlift 1 land unit per turn
+1 trade route
+1 unhealthiness
Forge Metal Casting 120 +25% hammer production
Can turn 1 citizen into engineer
+1 happiness from Gems, Gold, Silver
+1 unhealthiness
Required to build Ironworks, The Colossus, The Eiffel Tower, The Statue of Liberty
Available for free on Modern and later starts
Factory Assembly Line 250 +25% hammer production
+50% hammer production with power
Can turn 2 citizens into engineer
+1 unhealthiness
Required to build Coal Plant, Hydro Plant, Nuclear Plant
Coal Plant Assembly Line
Factory
150 Provides power with Coal
+2 unhealthiness if used
Hydro Plant Plastics
Factory
200 Provides power
Nuclear Plant Fission
Factory
250 Provides power with Uranium
Small chance of nuclear meltdown
Monument Mysticism 30 +1 culture
Obsolete with Calendar
Academy Great Scientist - +50% science in city
+4 culture
Library Writing 90 +25% science in city
+2 culture
Can turn 2 citizens into scientist
Required to build University, National Epic, Great Library
University Education
Library
200 +25% science in city
+3 culture
Required to build Oxford University
Observatory Astronomy 150 +25% science in city
Can turn 1 citizen into scientist
Required to build Laboratory
Laboratory Computers
Observatory
250 +25% science in city
+50% spaceship production
Can turn 1 citizen into scientist
+1 unhealthiness
Theatre Drama 50 +1 happiness per 10% culture rate
Can turn 2 citizens into artist
+1 happiness from Dye
+3 culture
Required to build Globe Theatre
Colosseum Construction 80 +1 happiness
+1 happiness per 20% culture rate
Broadcast Tower Mass Media 175 +50% culture
+1 happiness per 10% culture rate
Can turn 2 citizens into artist
+1 happiness from Hit Singles, Hit Musicals, Hit Movies
Market Currency 150 +25% gold in city
Can turn 2 citizens into merchant
+1 happiness from Fur, Ivory, Silk, Whale
Available for free on Industrial and later starts
Grocer Currency
Guilds
150 +25% gold in city
Can turn 2 citizens into merchant
+1 health from Banana, Spicer, Sugar, Wine
Required to build Supermarket
Available for free on Industrial and later starts
Bank Banking 200 +50% gold in city
Required to build Wall Street
Available for free on Modern and later starts
Supermarket Refrigeration
Grocer
150 +1 health from Cow, Deer, Pig, Sheep
Courthouse Code of Laws 120 -50% maintenance
Required to build Forbidden Palace
Jail Constitution 120 -25% war weariness
Available for free on Modern and later starts
Military Academy Education
Great General
- +50% military unit production
+3 culture




Unique Buildings    Requires    Cost Effects
Mall
American Empire
Replaces Supermarket
Refrigeration
Grocer
150 +20% gold in city
+1 health from Cow, Deer, Pig, Sheep
+1 happiness from Hit Singles, Hit Musicals, Hit Movies
Madrassa
Arabian Empire
Replaces Library
Writing 90 +25% science in city
+4 culture
Can turn 2 citizens into scientist
Can turn 2 citizens into priest
Required to build University, National Epic, Great Library
Sacrificial Altar
Aztec Empire
Replaces Courthouse
Code of Laws 90 -50% maintenance
-50% anger duration from sacrificing population
Required to build Forbidden Palace
Cothon
Carthaginian Empire
Replaces Harbor
Compass 100 +1 trade route
+50% trade route yield
+1 health from Clam, Crab and Fish
Available for free on Modern and later starts
Dun
Celtic Empire
Replaces Walls
Masonry 50 Free Guerilla I promotion for units built in this city
+50% Defense (Except vs. gunpowder-based units)
-25% Damage to Defenses from Bombardment (Except vs. gunpowder-based units)
Required to build Castle
Double production speed with stone
Obsolete with Rifling (Except defensive bonus)
Pavilion
Chinese Empire
Replaces Theatre
Drama 50 +1 happiness per 10% culture rate
Can turn 2 citizens into artist
+1 happiness from Dye
+3 culture
+25% culture in city
Required to build Globe Theatre
Obelisk
Egyptian Empire
Replaces Monument
Mysticism 30 +1 culture
Can turn 2 citizens into priest
Obsolete with Calendar
Stock Exchange
English Empire
Replaces Bank
Banking 200 +65% gold in city
Required to build Wall Street
Available for free on Modern and later starts
Salon
French Empire
Replaces Observatory
Astronomy 150 +25% science in city
+1 free artist
Can turn 1 citizen into scientist
Required to build Laboratory
Assembly Plant
German Empire
Replaces Factory
Assembly Line 250 +25% hammer production
+50% hammer production with power
Can turn 4 citizens into engineer
+1 unhealthiness
Required to build Coal Plant, Hydro Plant, Nuclear Plant
Builds 50% faster with Coal
Odeon
Greek Empire
Replaces Colloseum
Construction 80 +2 happiness
+1 happiness per 20% culture rate
+3 culture
Can turn 2 citizens into artist
+1 happiness from Hit Singles
Terrace
Incan Empire
Replaces Granary
Pottery 60 Stores 50% of food after growth
+1 health from Corn, Rice, Wheat
+2 culture
Available for free on Renaissance and later starts
Mausoleum
Indian Empire
Replaces Jail
Constitution 120 +2 happiness
-25% war weariness
Available for free on Modern and later starts
Shale Plant
Japanese Empire
Replaces Coal Plant
Assembly Line
Factory
150 +10% hammer production
Provides power
+2 unhealthiness if used
Seowon
Korean Empire
Replaces University
Education
Library
200 +35% science in city
+3 culture
Required to build Oxford University
Mint
Malinese Empire
Replaces Forge
Metal Casting 12 +25% hammer production
+10% gold in city
Can turn 1 citizen into engineer
+1 happiness from Gems, Gold, Silver
+1 unhealthiness
Required to build Ironworks, The Colossus, The Eiffel Tower, The Statue of Liberty
Available for free on Modern and later starts
Ger
Mongolian Empire
Replaces Stable
Horseback Riding 60 New mounted units receive +4 experience points
Obsolete with Rocketry
Hamman
Ottoman Empire
Replaces Aquaduct
Mathematics
Masonry
100 +2 health
+2 happiness
Required to build The Hanging Gardens
Available for free on Industrial and later starts
Apothecary
Persian Empire
Replaces Grocer
Guilds
Currency
150 +25% gold in city
+2 health
Can turn 2 citizens into merchant
+1 health from Banana, Spicer, Sugar, Wine
Required to build Supermarket
Available for free on Industrial and later starts
Forum
Roman Empire
Replaces Market
Currency 150 +25% gold in city
+25% Great People Points
Can turn 2 citizens into merchant
+1 happiness from Fur, Ivory, Silk, Whale
Available for free on Industrial and later starts
Research Institute
Russian Empire
Replaces Laboratory
Computers
Observatory
250 +25% science in city
+50% spaceship production
Can turn 1 citizen into scientist
+2 free scientists
+1 unhealthiness
Citadel
Spanish Empire
Replaces Castle
Engineering
Walls
100 +1 trade route
+50% Defense (Except vs. gunpowder-based units)
-25% Damage to Defenses from Bombardment (Except vs. gunpowder-based units)
New siege weapons receive +5 experience points
+1 culture
Double production speed with stone
Obsolete with Economics (Except defensive bonus)
Trading Post
Viking Empire
Replaces Lighthouse
Sailing 60 Free Navigation I promotion for units built in this city
Water tiles +1 food
Required to build The Great Lighthouse
Available for free on Industrial and later starts
Ikhanda
Zulu Empire
Replaces Barracks
- 60 -20% city maintenance
New land units receive +3 experience points
Required to build Heroic Epic




Religious Buildings    Requires    Cost Effects
Buddhist Temple Priesthood
Buddhism
80 +1 happiness
+1 culture
Can turn 1 citizen into priest
Buddhist Monastery Meditation
Buddhism
60 +10% science in city
+2 culture
Required to train Buddhist Missionary
Obsolete with Scientific Method
Buddhist Stupa Music
Buddhism
300 +50% culture
+2 happiness if Buddhism is state religion
Can turn 2 citizens into priest
+1 happiness from Incense
Double production speed with Copper
Hindu Temple Priesthood
Hinduism
80 +1 happiness
+1 culture
Can turn 1 citizen into priest
Hindu Monastery Meditation
Hinduism
60 +10% science in city
+2 culture
Required to train Hindu Missionary
Obsolete with Scientific Method
Hindu Mandir Music
Hinduism
300 +50% culture
+2 happiness if Hinduism is state religion
Can turn 2 citizens into priest
+1 happiness from Incense
Double production speed with Marble
Jewish Temple Priesthood
Judaism
80 +1 happiness
+1 culture
Can turn 1 citizen into priest
Jewish Monastery Meditation
Judaism
60 +10% science in city
+2 culture
Required to train Jewish Missionary
Obsolete with Scientific Method
Jewish Synagogue Music
Judaism
300 +50% culture
+2 happiness if Judaism is state religion
Can turn 2 citizens into priest
+1 happiness from Incense
Double production speed with Stone
Confucian Temple Priesthood
Confucianism
80 +1 happiness
+1 culture
Can turn 1 citizen into priest
Confucian Monastery Meditation
Confucianism
60 +10% science in city
+2 culture
Required to train Confucian Missionary
Obsolete with Scientific Method
Confucian Academy Music
Confucianism
300 +50% culture
+2 happiness if Confucianism is state religion
Can turn 2 citizens into priest
+1 happiness from Incense
Double production speed with Copper
Taoist Temple Priesthood
Taoism
80 +1 happiness
+1 culture
Can turn 1 citizen into priest
Taoist Monastery Meditation
Taoism
60 +10% science in city
+2 culture
Required to train Taoist Missionary
Obsolete with Scientific Method
Taoist Pagoda Music
Taoism
300 +50% culture
+2 happiness if Taoism is state religion
Can turn 2 citizens into priest
+1 happiness from Incense
Double production speed with Copper
Christian Temple Priesthood
Christianity
80 +1 happiness
+1 culture
Can turn 1 citizen into priest
Christian Monastery Meditation
Christianity
60 +10% science in city
+2 culture
Required to train Christian Missionary
Obsolete with Scientific Method
Christian Cathedral Music
Christianity
300 +50% culture
+2 happiness if Christianity is state religion
Can turn 2 citizens into priest
+1 happiness from Incense
Double production speed with Stone
Islamic Temple Priesthood
Islam
80 +1 happiness
+1 culture
Can turn 1 citizen into priest
Islamic Monastery Meditation
Islam
60 +10% science in city
+2 culture
Required to train Islamic Missionary
Obsolete with Scientific Method
Islamic Mosque Music
Islam
300 +50% culture
+2 happiness if Islam is state religion
Can turn 2 citizens into priest
+1 happiness from Incense
Double production speed with Marble



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