| Unique Units |
Str |
MP |
Cost |
Technology |
Resource |
Special Abilities |
 |
Navy Seal Gunpowder Units |
American Empire Replaces Marine |
24 |
1 |
160 |
Industrialism Rifling |
|
1-2 First Strikes +50% vs. Machine Gun +50% vs. Artillery Starts with Amphibious, March |
 |
Camel Archer Mounted Units |
Arabian Empire Replaces Knight |
10 |
2 |
90 |
Guilds Horseback Riding Archery |
|
Immune to First Strikes No Defensive Bonuses 25% Withdrawal Chance |
 |
Jaguar Melee Units |
Aztec Empire Replaces Swordsman |
5 |
1 |
35 |
Iron Working |
|
+10% City Attack Starts with Woodsman I |
 |
Numidian Cavalry Mounted Units |
Carthaginian Empire Replaces Horse Archer |
5 |
2 |
50 |
Horseback Riding Archery |
Horse |
Immune to First Strikes No Defensive Bonuses 20% Withdrawal Chance -10% City Attack +50% vs. Catapult +50% vs. Trebuchet +50% vs. Melee Units Starts with Flanking I |
 |
Gallic Warrior Melee Units |
Celtic Empire Replaces Swordsman |
6 |
1 |
40 |
Iron Working |
Copper or Iron |
+10% City Attack Starts with Guerilla I |
 |
Cho-Ko-Nu Archery Units |
Chinese Empire Replaces Crossbowman |
6 |
1 |
60 |
Machinery Archery |
Iron |
2 First Strikes Causes Collateral Damage +50% vs. Melee |
 |
War Chariot Mounted Units |
Egyptian Empire Replaces Chariot |
5 |
2 |
25 |
The Wheel |
Horse |
Immune to First Strikes No Defensive Bonuses 10% Withdrawl Chance +100% vs. Axeman |
 |
Redcoat Gunpowder Units |
English Empire Replaces Rifleman |
14 |
1 |
110 |
Rifling |
|
+25% vs. Mounted Units +25% vs. Gunpowder Units |
 |
Musketeer Gunpowder Units |
French Empire Replaces Musketman |
9 |
2 |
80 |
Gunpowder |
|
|
 |
Panzer Armored Units |
German Empire Replaces Tank |
28 |
2 |
180 |
Industrialism Rifling |
Oil |
No Defensive Bonuses +50% vs. Armored Units Starts With Blitz |
 |
Phalanx Melee Units |
Greek Empire Replaces Spearman |
5 |
1 |
35 |
Hunting |
Copper or Iron |
+25% Hills Defense +100% vs. Mounted Units |
 |
Quechua Melee Units |
Incan Empire Replaces Warrior |
2 |
1 |
15 |
|
|
+25% City Defense +100% vs. Archery Units Starts with Combat I |
 |
Fast Worker |
Indian Empire Replaces Worker |
0 |
3 |
60 |
|
|
Can Improve Tiles |
 |
Samurai Melee Units |
Japanese Empire Replaces Maceman |
8 |
1 |
70 |
Civil Service Machinery |
Iron |
2 First Strikes +50% vs. Melee Units |
 |
Hwacha Siege Weapons |
Korean Empire Replaces Catapult |
5 |
1 |
40 |
Construction |
|
No Defensive Bonuses Bombards Cities (-15%/turn) Causes Collateral Damage 25% Withdrawl Chance +50% vs. Melee Units |
 |
Skirmisher Archery Units |
Malinese Empire Replaces Archer |
4 |
1 |
25 |
Archery |
|
1-2 First Strikes +50% City Defense +25% Hills Defense |
 |
Keshik Mounted Units |
Mongolian Empire Replaces Horse Archer |
6 |
2 |
50 |
Horseback Riding Archery |
Horse |
1 First Strike No Defensive Bonuses Ignore Terrain Movement Cost +50% vs. Catapult -10% City Attack +50% vs. Catapult +50% vs. Trebuchet |
 |
Janissary Gunpowder Units |
Ottoman Empire Replaces Musketman |
9 |
1 |
80 |
Gunpowder |
|
+25% vs. Archery Units +25% vs. Mounted Units +25% vs. Melee Units |
 |
Immortal Mounted Units |
Persian Empire Replaces Chariot |
4 |
2 |
25 |
The Wheel |
Horse |
10% Withdrawl Chance +100% vs. Axeman +50% vs. Archery Units |
 |
Praetorian Melee Units |
Roman Empire Replaces Swordsman |
8 |
1 |
45 |
Iron Working |
Iron |
|
 |
Cossack Mounted Units |
Russian Empire Replaces Cavalry |
15 |
2 |
120 |
Military Tradition Gunpowder Horseback Riding |
Horse |
No Defensive Bonuses 30% Withdrawl Chance +50% vs. Cannon +50% vs. Mounted Units |
 |
Conquistador Mounted Units |
Spanish Empire Replaces Knight |
10 |
2 |
90 |
Guilds Horseback Riding |
Horse Iron |
Immune to First Strikes +50% vs. Melee Units |
 |
Berserker Melee Units |
Viking Empire Replaces Maceman |
8 |
1 |
70 |
Civil Service Machinery |
Copper or Iron |
+10% City Attack +50% vs. Melee Units Starts with Amphibious |
 |
Impi Melee Units |
Zulu Empire Replaces Spearman |
4 |
2 |
35 |
Hunting |
Copper or Iron |
+100% vs. Mounted Units Starts with Mobility |