(P)REVIEWS - Civilization IV: Beyond the Sword Review by Solver
Beyond Civ4
Civ4:
Beyond the Sword is finally about to be released worldwide, to the excitement
of the Civ community. I have had the pleasure of contributing to this expansion
and will now give my thoughts on the finished project.
Before saying anything else, it’s important to
say that Beyond the Sword is easily the most ambitious expansion the Civ series
has ever seen. It does not limit itself to the addition of new civilizations
and some big feature. There are numerous new features with a significant gameplay
impact, and then there’s a really high amount of minor tweaks and additions. BtS is very much unlike the Warlords expansion. Playing Warlords felt just like Civ4 with a bunch of new civilizations and some smaller stuff thrown in. Playing BtS is really different from playing Civ4 or Warlords, and player strategies will also reflect that.
Still, no matter how many features there are,
new civilizations are the most visible addition to many players. This time,
we’re given ten whole new civilizations to enjoy playing with, and they’re
really a mixed bag. Personally, I’m very glad to see the Mayans and Ethiopians
make it, as well as the first ever Southeast Asian representatives, the Khmer.
The lineup is not perfect, and on the more disappointing side there is the generic
Native American civilization and the Holy Roman Empire, for which it’s fairly
doubtful whether they were a civilization. Don’t forget that you can easily
rename the latter into Franks, for example.
BtS does not include any new civilization
traits, and is probably the better for it. Including even one new trait would
create a large number of unused trait combinations – now, on the contrary,
almost all trait combinations are filled. With Boudica having
Aggressive/Charismatic, bright red hair and a mean look, who would want to
cross her?

My own favorite new civ is probably the Khmer
Empire. They strike me as the best civ for expansion and growth. Suryavarman is
Expansive for cheaper Workers and Granaries, and also Creative. It means that
you can probably get your second city up quicker (assuming you build a Worker
before your Settler, so the Worker completes quicker) and you can immediately
build a cheap Granary in the new city, without needing to spend time on a
Monument for cultural expansion. The Baray, replacing Aqueduct, adds +1 food to
the city. It may not seem like much, but while your cities are still small,
that will be a useful boost to their growth.
Overall, the Khmer have an excellent ability to
end up with a number of large cities and do it quicker than the rest. Their
unique unit is definitely among the most interesting ones. Ballista Elephants
replace War Elephants and can target any Mounted units first in combat outside
cities. It means that, if a Ballista Elephant attacks a mixed stack in the
field, it will target mounted units and not the strongest defender. This
selective targeting ability is unique to the Khmer unique unit. War Elephants
are powerful enough as it is, and the Ballista Elephant is probably the best
counter to Mounted units in the entire game.
The other two highlights, gameplay-wise, for me
are definitely the Mayans and Byzantines. Mayans have a pleasant trait
combination of Financial/Expansive, as well as starting with Mysticism. That,
of course, gives you a good shot at an early religion. Ideally, you’d pop
Fishing from your first hut and be able to work a 3-commerce tile right away. A
man can dream, can’t he? The Mayan Holkan is undeniably one of the best choke
units in the game, being a Spearman that doesn’t require resources and having
first strike immunity for even less vulnerability against archers than usual.
And Byzantium is
just plain awesome. With a Spiritual/Imperialistic leader, it’s a flexible
civilization, but its true strength lies in the Cataphract, a 12-strength
Knight replacement. I have a lot of respect for this unit because it won me one
of my games. I was quite behind my Egyptian neighbours who were threatening to
run away with the game, so I chose to attack when I got Cataphracts. They
worked surprisingly well. As long as you have Barracks and a Stable, anyone
with contemporary technology will have lots of problems stopping you.
Speaking of new units, Phalanx needs a mention.
It has been changed from its role as a Spearman replacement and now replaces
Axemen, receiving a 100% defense bonus against Chariots, thus being able to
defend against them successfully, unlike regular Axemen. Therefore, Greek
players can afford to use Phalanx-only armies for a brief timeframe. [ ... Previous Page | Next Page ... ]