(P)REVIEWS - Civilization IV: Beyond the Sword Review by Solver
Taking over the world, one agent at a time
BtS Espionage Pros: A huge improvement over the previous espionage system. Passive espionage is wonderful. Does not require obsessive micromanagement.
BtS Espionage Cons: There will be many games in which active missions won't play a big role. The AI sometimes invests too much into espionage, then spending its points on things that do not hurt rivals much.
BtS Espionage Tips: Divert all spending towards one civ if you plan to invade them. Even if you don't want to use Spies, try to get enough Espionage Points to see what civs are researching.
New civilizations are nice to have, of course,
but aren’t quite important as some of the other changes to the game. With BtS,
the amount of changes is so high that it’s difficult to know what to begin
with. So I’ll now talk about espionage, it being one of the earliest announced
tings to be overhauled in BtS.
Espionage is something that didn’t work too
well initially in Civ4. It felt tacked-on, was only available late in the game,
and had rather limited usefulness. In fact, the space race was probably the
only thing where espionage was useful at, if you just needed to gain several
turns on your enemy. Forget everything you knew about espionage, because it is
now completely reworked.
In BtS, espionage is built around Espionage
Points (EP). You gain those by using the espionage slider (available as soon as
you meet another civilization), assigning Spy specialists or building certain
buildings. EP are distributed among civs you know, and you can tweak that
distribution. For example, you can allocate all the EP you generate each turn
towards one civ. Or you could split your allocation evenly between two, not
allocating any towards the rest. It never matters how many total EP you have –
all that matters is your EP towards a particular civ.
Effects from espionage are divided into active
and passive, and this is probably the best single aspect of the espionage
system. Passive effects simulate you gaining more intelligence data on the
civilization as you invest into espionage. As soon as you accumulate enough EP
for a passive effect to kick in, it does kick in and remains active as long as
you have enough EP. One notable passive effect is the ability to see enemy
demographics – this includes graphs. If you open the graph screen, you no
longer see graphs for all your rivals. You will only see your own graph and
graphs of those civs for whom you have enough EP to see that information.

With some further investment, you can also see
what your rivals are researching (just like with vassals). This is crucial
information – in essence, you have advance warning if a civ is going to get a
key military tech. For me, the ability to see rival research has been the main
incentive to invest into espionage in the first half of the game. Even if I am
not planning to use Spies, I try to accumulate enough EP to have this
intelligence on research available to me.
Religion no longer grants line of sight to
enemy cities – that is now also achieved by passive espionage. You don’t need a
lot of EP to gain visibility on small, underdeveloped fringe cities, but
gaining visibility into core cities would require considerable investment. I
have developed a habit of allocating 100% of my espionage to the civ I am going
to invade shortly before doing so. That way, while I am preparing the attack, I
will gain visibility on much of the enemy territory. In the second half of the
game, where EP generation is generally higher, you are able to gain visibility
on an entire civ by doing so.
The ultimate passive ability is the ability to
actually investigate an enemy city – that is, open its city screen. Clearly,
that is powerful, as you know what they’re building at any time. However, this
intelligence also requires quite some EP to obtain, so you’re unlikely to be
able to investigate core enemy cities unless you invest in espionage seriously,
such as using the slider and building EP-producing buildings in many cities.
Active espionage is different; it works more
like the familiar espionage of previous Civ games. You build Spies (available
with Alphabet) and send them wherever you want. Having arrived at a rival city,
they can perform missions (although they must remain stationary for one turn
before performing any missions). There’s a bunch of active missions, which vary
greatly in cost. The cost calculation is also pretty complex. Factors such as
trade routes, city size, distance and religion will affect the cost of a
mission. Also, the longer your Spy stays stationary, the cheaper the mission
becomes. You can choose to simply harm the enemy (ruining health or happiness,
for example) or attempt missions that also benefit you directly, such as
stealing treasury or, the king of missions, stealing technology.
Spies may be caught while moving in enemy
territory (which may or may not reveal their nation of origin). Note that Spies
can always move into rival territory and can not be killed by regular means. An
extremely important factor is your espionage ratio with the rival civ. If you
have 500 EP against a civ and they have 250 EP against you, your missions will
be considerably cheaper and your chances of being caught will be lower. Spies
may also fail a mission, but in that case, you will not lose the EP, merely the
Spy unit. Therefore, there is no random dice roll that essentially makes you
lose a number of espionage points.
Espionage feels different in the second half of
the game. In the first half, you will not be able to do much unless you
specifically invest into EP. Courthouses provide EP, and if you allocate
everything towards one civ, you’ll be able to pull off some missions. However,
unless you build a fair number of Courthouses or allocate Spy specialists,
you’re not going to be able to rely on your agents too much. In the second half
of the game, buildings such as Intelligence Agencies and Security Bureaus provide
additional EP, and you may be able to gain comprehensive intelligence on a
selected civ rather quickly, without using the espionage slider. There is
little reason not to build the later EP-producing buildings, however, as most
of your cities should be able to produce them rather quickly.
The big question with espionage is not how it
works but the strategies for using it and the general usefulness of espionage.
In my experience, passive espionage is always useful – it’s just really good
investment for your money. If you do not invest in espionage specifically, and
only accumulate EP from stuff you’d have otherwise, you’ll be able to do few
active missions throughout the game, and they won’t matter much in the grand
scheme of things. The alternative is pursuing an espionage-heavy strategy,
assigning Spy specialists and, most importantly, using the espionage slider. In
that case, the best thing to do is probably to steal technology. I’ve come to
think of it as an investment into researching two technologies at once. You
invest some in one technology (your research slider), and invest some more into
another technology (espionage slider) that you will later steal.
Here it’s important to note that leaders have
different preferences for espionage. For example, Mansa Musa doesn’t care much
about it. Given his habit of researching technologies fast, if you start near
him, it may be worth to invest extra in espionage in order to steal some
technology. Unfortunately, active espionage is not handled optimally by the AI.
The AI’s favorite mission is destroying tile improvements. It doesn’t always
succeed, and in my experience, it’s nothing but a small annoyance. Most of the
time, you’ll be able to rebuild the improvement in 2-3 turns and therefore
destroying it is a questionable investment of EP on the AI’s behalf. However,
the AI really enjoys destroying buildings in cities that you capture from it
while they are in resistance. It can lead to you losing most, if not all,
buildings in some cities, and such defensive espionage is pretty good.
Aggressive espionage strategies probably need
to be centered around Great Spies. They are a new GP type in Beyond the Sword,
and can be obtained just like other Great People. Great Spies can build the
Scotland Yard, which is useful to boost EP production long-term in one city,
but the most powerful ability of Great Spies is to infiltrate a rival city,
giving you a massive amount of EP towards that civ.
This will probably create a popular gambit with
the Great Wall, which now produces Great Spy points. Build the Great Wall and
wait for a Great Spy to pop, infiltrate a civ and then you can help yourself to
much of their early technology, which should considerably boost your scientific
progress. Early Great Spies are really potent, and their power (as well as the
likelihood of them appearing) drops later in the game.
Overall, the espionage system in BtS is an
astounding improvement over the system featured in vanilla Civ4. Passive
espionage effects are particularly interesting. However, unless you decide to
use espionage heavily, you may feel that is underused. This may be true in some
games and not in others. You can still play without ever building a Spy and
practically ignoring the whole concept. In these situations, yes, espionage will
feel underused. However, there are definitely situations where an espionage
strategy is the way to go.
It is not a perfect system, but it’s much
better to have a good system that is sometimes left unused than a system which
can just break the game – BtS espionage doesn’t break balance. Besides, the
nature of espionage is such that you often don’t know that it’s happening –
such as with passive effects, you don’t know when someone has them against you,
and you don’t need to actively do much to get those effects against others.
It is my opinion that, of all Civ games, Alpha
Centauri is the only one in which the quality of espionage is comparable to
that of BtS. SMAC, though, had the disadvantage that you were forced into
building Probe Teams (that’s the SMAC version of Spies for you heathens who
haven’t played it), otherwise you would get hit by enemy Probes time and again.
Given that you will accumulate EP as you play anyway in BtS, you don’t have to
go through any annoying micromanagement to protect yourself against espionage. [ ... Previous Page | Next Page ... ]