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Information - Civilopedia
 Buildings


Regular Buildings    Requires    Cost Effects
Palace At least 4 cities
Can only have one
160 Makes this city the Capital
Reduces maintenance in nearby cities
+2 culture
+1 happiness
+8 commerce
Walls Masonry 50 +50% Defense (Except vs. gunpowder-based units)
Required to build castle
Double production speed with stone
Castle Engineering
Walls
100 +50% Defense (Except vs. gunpowder-based units)
+1 culture
Double production speed with stone
Barracks - 60 New land units receive +4 experience points
Required to build Heroic Epic
Bunker Electricity 100 -75% damage from air units
Bomb Shelters Electricity
Manhattan Project
100 -75% damage from nukes
Granary Pottery 60 Stores 50% of food after growth
+1 health from Corn, Rice, Wheat
Available for free on Renaissance and later starts
Aqueduct Mathematics
Masonry
100 +2 health
Required to build The Hanging Gardens
Available for free on Industrial and later starts
Hospital Medicine 200 +3 health
Heals units extra 10% damage / turn
Required to build Red Cross
Recycling Center Ecology 300 No unhealthiness from buildings
Lighthouse Sailing 60 Water tiles +1 food
Required to build The Great Lighthouse
Available for free on Industrial and later starts
Harbor Compass 80 +50% trade route yield
+1 health from Crab, Clams and Fish resources
Available for free on Modern and later starts
Drydock Steel 120 New water units receive +4 experience
Build water units 50% faster
+1 unhealthiness
Airport Flight 250 Can airlift 1 land unit per turn
+1 trade route
+1 unhealthiness
Forge Metal Casting 120 +25% hammer production
Can turn 1 citizen into engineer
+1 happiness from Gems, Gold, Silver
+1 unhealthiness
Required to build Ironworks, The Colossus, The Eiffel Tower, The Statue of Liberty
Available for free on Modern and later starts
Factory Assembly Line 250 +25% hammer production
+50% hammer production with power
Can turn 2 citizens into engineer
+1 unhealthiness
Required to build Coal Plant, Hydro Plant, Nuclear Plant
Coal Plant Assembly Line
Factory
150 Provides power
+2 unhealthiness if used
Hydro Plant Plastics
Factory
200 Provides power
Nuclear Plant Fission
Factory
250 Provides power with Uranium
Small chance of nuclear meltdown
Obelisk Mysticism 30 +1 culture
Obsolete with Calendar
Academy Great Scientist - +50% science in city
+4 culture
Library Writing 90 +25% science in city
+2 culture
Can turn 2 citizens into scientist
Required to build University, National Epic, Great Library
University Education
Library
200 +25% science in city
+3 culture
Required to build Oxford University
Observatory Astronomy 150 +25% science in city
Can turn 1 citizen into scientist
Required to build Laboratory
Laboratory Computers
Observatory
250 +25% science in city
+50% spaceship production
Can turn 1 citizen into scientist
+1 unhealthiness
Theatre Drama 50 +1 happiness per 10% culture rate
Can turn two citizens into artist
+1 happiness from Dye
+3 culture
Required to build Globe Theatre
Colosseum Construction 120 +1 happiness
+1 happiness per 20% culture rate
Broadcast Tower Mass Media 175 +50% culture
+1 happiness per 10% culture rate
Can turn 2 citizens into artist
+1 happiness from Hit Singles, Hit Musicals, Hit Movies
Market Currency 150 +25% gold in city
Can turn 2 citizens into merchant
+1 happiness from Fur, Ivory, Silk, Whale
Available for free on Industrial and later starts
Grocer Currency
Guilds
150 +25% gold in city
Can turn 2 citizens into merchant
+1 health from Banana, Spicer, Sugar, Wine
Required to build Supermarket
Available for free on Industrial and later starts
Bank Banking 200 +50% gold in city
Required to build Wall Street
Available for free on Modern and later starts
Supermarket Refrigeration
Grocer
150 +1 health from Cow, Pig, Deer, Sheep
Courthouse Code of Laws 120 -50% maintenance
Required to build Forbidden Palace
Jail Constitution 120 -25% war weariness
Available for free on Modern and later starts




Religious Buildings    Requires    Cost Effects
Buddhist Temple Priesthood
Buddhism
80 +1 happiness
+1 culture
Can turn 1 citizen into priest
Buddhist Monastery Meditation
Buddhism
60 +10% science in city
+2 culture
Required to train Buddhist Missionary
Obsolete with Scientific Method
Buddhist Stupa Music
Buddhism
300 +50% culture
+2 happiness if Buddhism is state religion
Can turn 2 citizens into priest
+1 happiness from Incense
Double production speed with Copper
Hindu Temple Priesthood
Hinduism
80 +1 happiness
+1 culture
Can turn 1 citizen into priest
Hindu Monastery Meditation
Hinduism
60 +10% science in city
+2 culture
Required to train Hindu Missionary
Obsolete with Scientific Method
Hindu Mandir Music
Hinduism
300 +50% culture
+2 happiness if Hinduism is state religion
Can turn 2 citizens into priest
+1 happiness from Incense
Double production speed with Marble
Jewish Temple Priesthood
Judaism
80 +1 happiness
+1 culture
Can turn 1 citizen into priest
Jewish Monastery Meditation
Judaism
60 +10% science in city
+2 culture
Required to train Jewish Missionary
Obsolete with Scientific Method
Jewish Synagogue Music
Judaism
300 +50% culture
+2 happiness if Judaism is state religion
Can turn 2 citizens into priest
+1 happiness from Incense
Double production speed with Stone
Confucian Temple Priesthood
Confucianism
80 +1 happiness
+1 culture
Can turn 1 citizen into priest
Confucian Monastery Meditation
Confucianism
60 +10% science in city
+2 culture
Required to train Confucian Missionary
Obsolete with Scientific Method
Confucian Academy Music
Confucianism
300 +50% culture
+2 happiness if Confucianism is state religion
Can turn 2 citizens into priest
+1 happiness from Incense
Double production speed with Copper
Taoist Temple Priesthood
Taoism
80 +1 happiness
+1 culture
Can turn 1 citizen into priest
Taoist Monastery Meditation
Taoism
60 +10% science in city
+2 culture
Required to train Taoist Missionary
Obsolete with Scientific Method
Taoist Pagoda Music
Taoism
300 +50% culture
+2 happiness if Taoism is state religion
Can turn 2 citizens into priest
+1 happiness from Incense
Double production speed with Copper
Christian Temple Priesthood
Christianity
80 +1 happiness
+1 culture
Can turn 1 citizen into priest
Christian Monastery Meditation
Christianity
60 +10% science in city
+2 culture
Required to train Christian Missionary
Obsolete with Scientific Method
Christian Cathedral Music
Christianity
300 +50% culture
+2 happiness if Christianity is state religion
Can turn 2 citizens into priest
+1 happiness from Incense
Double production speed with Stone
Islamic Temple Priesthood
Islam
80 +1 happiness
+1 culture
Can turn 1 citizen into priest
Islamic Monastery Meditation
Islam
60 +10% science in city
+2 culture
Required to train Islamic Missionary
Obsolete with Scientific Method
Islamic Mosque Music
Islam
300 +50% culture
+2 happiness if Islam is state religion
Can turn 2 citizens into priest
+1 happiness from Incense
Double production speed with Marble



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