Main Civ II Civ III Civ IV CTP II SMAC RoN GalCiv II Alt.Civs Misc About ApolytonPLUS
Information - Civilopedia
 Terrain


Base Terrain Yield Improvements Supported
Grassland 2 0 0 Road, Railroad
Farm (if irrigated)
Cottage
Workshop
Watermill (if next to river)
Plains 1 1 0 Road, Railroad
Farm (if irrigated)
Cottage
Workshop
Watermill (if next to river)
Desert 0 0 0 Road, Railroad
Watermill (if next to river)
Tundra 1 0 0 Road, Railroad
Farm (if next to river or lake)
Cottage (if next to river or lake)
Workshop (if next to river or lake)
Watermill (if next to river)
Ice 0 0 0 Road, Railroad
Watermill (if next to river)
Coast 1 0 2 -
Ocean 1 0 1 -




Terrain Features Yield Health Move Defense Improvements Supported
Hills
All Land
-1 +1     +1 +25%

Road, Railroad
Mine
Windmill
Cottage (only on grassland)

Forest
Grassland, Plains, Tundra
(Flat or Hills)
  +1   +0.50 +1 +50%

Road, Railroad
Lumber Mill
All Other Improvements destroy Forest
Negates river commerce bonus

Jungle
Grassland
(Flat or Hills)
-1     -0.25 +1 +50%

Road, Railroad
All Other Improvements destroy Jungle
Negates river commerce bonus

Floodplains
Desert next to river
(no Hills)
+3     -0.40    

Road, Railroad
Farm
Cottage
Workshop
Watermill
Building City Destroys Floodplains

River
all Land
    +1       Flatlands
Road, Railroad
Farm (except on ice, desert)
Cottage (except on ice, desert)
Workshop (except on ice, desert)
Watermill
Source of fresh water
Hills
Road, Railroad
Mine
Windmill
Cottage (only on grassland)
Source of fresh water
Oasis
Desert
+3   +2   +1   Road, Railroad
Source of fresh water
Cannot build cities
Cannot build improvements
Fallout
All
-3 -3  -3  -0.50 +1   Road, Railroad
Cannot build improvements
Can be scrubbed with worker
Lake
Water surrounded by land
+1           None
Source of fresh water
Mountains
All except Coast, Ocean
            Impassable
Unusable
Ice
Ocean, Coast
            Impassable except by submarines
Unusable


Yield represtents the amount of Food, Hammers and Commerce the terrain  type gives when worked unimproved. For Terrain Features the number given is the bonus / malus to the normal value. Health indicates any Health bonus/malus the terrain gives to nearby cities. Move means the (extra) movement cost for this terrain, while defense is the extra defense. Please note that these bonusses stack. So a hills with a forest has +2 move and +75% defense. And while a Floodplains is given as +3 food, you will always see them as 3 / 0 / 1 because they are always next to a river.

The improvements listed are exhaustive. Improvements not listed can not be build. For the base terrain types, the resources listed are the ones that can be build without any terrain features. Special resources are not counted here. The specific improvement for a resource can always be built, no matter what the terrain type or terrain features.

The occurances for terrain features are what you normally see in the game. Using the world editor it is possible to make other arrangements, such as floodplains on top of grassland-hills. The bonusses  / malusses given in this table should still be correct, you should just add them for each terrain feature. You will never see such arrangements in normal games though.



Apolyton Civilization Site -- Copyright © Daniel Quick
Powered by Apogee Essence CMS. All other trademarks and trade names are the property of their respective owners.